
Welcome to Soulvira! This website is used as a reference, archive, and universal management system for all the lore and characters in my ADTH universe. Feel free to take a look around, just be sure to check the disclaimer first!
- (Starlight) Wintertine
Website Version 3.0.0
Best viewed on a computer.
Contact Me:
This section refers to a timeline of canon events. For basic character information, please visit the “characters” section. For information on locations and how forces of Soulvira interact, please visit the "worldbuilding" section.
Table of Contents (click to advance to a certain section):
Pre-Story
These points include a few of what I find to be the more important character backstories. Arabella and Semiazas’ are critical for the basis of the story; therefore, incredibly important to look at!
Verdelet's Beginnings
Main Character Introductions
This section refers to the basis of each main character's quest and how they met each other.
Quick Storyline Points
These are general guidelines for events in a timeline not very well defined yet. This is the rising action, climax, and eventual resolution; therefore, highly important to the story!
Adrienne requires another special sacrifice in honor of the Moonlit Ceremony. Alinta brings Verdelet back with her, and his blood is used as a replacement for the sacrifice.
Nevaeh and Kai arrive in Spearfish Cove to stock up on resources. Alinta returns from Hell with news of an entity near the Copious Depths who provides divination to those who beat her card game. Sheldritch challenges Nevaeh, threatening to take Kai’s eyes while attempting to convince Nevaeh that the destruction of her cursed friend would be beneficial to the world. Nevaeh eventually wins the game, and Sheldritch tells Nevaeh and Kai of Semiazas’ plan to gain an army in Hell - and how to summon him.
Kai becomes a bounty after villagers learn of his curse; Arabella repeatedly attempts to kill him but stops after she learns of Nevaeh’s cause of eradicating demonic forces, sensing a light of hope in her desperate situation.
Lekan becomes aware of Uziel's lies as he searches through heavenly records, failing to find mention of him, and Uziel is promptly exiled from Heaven (yet it is still unknown that he is Semiazas). Nile is deeply distressed as she hears this news.
Nevaeh, Kai, Alinta, and Arabella summon Semiazas in an attempt to stop his influence on spirits. Semiazas tells Arabella that she was just as beautiful as he imagined (as he was mostly blind in his Shivram form), and Arabella, confused, angrily states that she doesn't need another demon chasing after her. Semiazas confesses that he is really Shivram, and the two enjoy a heartfelt reunion. Arabella convinces Nevaeh of Semiazas' intentions to help stop her possessor, and although Nevaeh is confounded by the lengths Shivram went to, even disrupting the balance of heaven itself, she begrudgingly stops herself from attempting to outright destroy him on the spot.
Semiazas visits Sheldritch in an attempt for info on Grimm’s possible KeyTrait, but loses one of his eyes upon losing the match. Semiazas challenges Sheldritch once more but loses yet again, Sheldritch can now fully see but Semiazas reverts to spirit form and is sent to SpiritHaven.
Devastated once again, Arabella wins out over her possession and dies from accumulated trauma, joining Shivram in the edges of SpiritHaven.
Furfur takes over Semiazas’ army in Hell and becomes a demon lord; he proceeds to terrorize Grimm and other demon lords.
Kai becomes cured of his curse by a blessing from Khephri.
Nevaeh continues to fight demonic forces, leaving Alinta permanently summoned and Kai with her.
Nile leaves Heaven to search for Uziel in SpiritHaven, unaware that he is already with the one he truly loves.
This section refers to basic character information and art. For character lore, please visit the “lore” section. For information on locations and how forces of Soulvira interact, please visit the "worldbuilding" section.
Click on a character's icon to be brought to their respective page.

Basic Info
Name: Nevaeh ("heaven" spelled backwards)
Species: Ker-Kin (Praying Mantis)
Character Traits: Serious, Unyielding, Easily Annoyed
Height: 5'7"She is a priestess of Khephri and her goal is to cure the world of demonic forces; she often cures villagers from possession/disease/etc. Her scarab amulet concentrates her power of light, and she doesn't back down from a fight. She is comrades with Kai.
She cannot fly, but spreads her wings to look more powerful and intimidating. When not outstretched, the wings fold up against her back.
She identifies as aromantic!
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Kai
Species: Err-Kin (Satanic Leaf-Tailed Gecko)
Character Traits: Nervous, Wandering, always has his eyes looking like that^
Height: 5'11" (Normal); 6'6" (Were-dragon)Kai is a slightly outcasted villager of Rusted Claw that has a curse; his curse is transformation to a were-dragon during either full moon. He is neutral towards demons and seeks a cure for his curse. He is comrades with Nevaeh and associated with Alinta.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Alinta (meaning "fire, flame")
Species: Err-Kin (Horned Lizard) Demon
Personality Traits: Sassy, Confident, Fun-loving
KeyTrait: Claws
Height: 5'9"Additional Info: She became a demon due to a backfired deal with Lekan at Spearfish Cove (so she actually isn’t really evil). She can spit fire occasionally and is an excellent swimmer. "Savage" is her favorite word and is spelled on her shirt in SoulSpeak.
She has developed an affinity with Kai, flirting with him or showing off often, yet respectful of his space and able to have meaningful conversations with him.
Since she is a demon, by nature Nevaeh does not approve of her, but admits she can be helpful at times, especially as a messenger of what is happening in Hell.
She is good friends with Verdelet.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Arabella (meaning "yields to prayer")
Species: Kir-Kin (Sheep)
Height: 5'6She is Grimm's vessel of pain and chaos, acting as a bounty hunter in her spare time. She is covered in scars. She was originally a kind-hearted villager of Bleating Heart engaged to her true love, Shivram. However, in attempting to give Shivram a way to see, she tried summoning Pestilence but messed up the ritual and instead got herself possessed by a sadistic demon lord, who forced her to kill Shivram and other ungulates in an act of defiance towards her god, Kiriah. Arabella is level-headed and is only taken over by Grimm at certain times, especially when she gets emotional, which is why she tries her best to keep herself calm or occupied despite all she's been through. She loathes Grimm and hopes for a way to release her curse, but any attempts are met with a slash appearing somewhere on her body and a burst of insanity.
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Shivram (meaning "Lord Ram")
Species: Kir-Kin (Ram)
Height: 5'10"He was a villager of Bleating Heart, born blind but could still make out vague shapes and colors. He mainly used a heightened sense of hearing, smell, and touch to get around. He almost always keeps his eyes closed. The tear in his ear was from his childhood days when he accidentally ran into something sharp. He was engaged to his true love, Arabella, but she became possessed by Grimm and ultimately slit his throat during an event of demonic rage.
He eventually became Semiazas in order to find a way to stop Grimm's possession...
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Verdelet (meaning "Master of Ceremonies")
Species: Kir-Kin (Goat) Demon
Personality Traits: Tired, Regretful, Articulate
Alignment: Lawful Neutral
KeyTrait: Heart
Height: 6'1"
A demon tasked with helping mortals with sacrifices and summoning. His blood can be used for sacrifices if an offering is unavailable (hence the dagger in his chest). He tends to speak very fancily. He is good friends with Alinta.
Amidst a time of desperation for a "special" sacrifice, Verdelet, as a young adult, was chosen to be sacrificed to Adrienne because of his black color and strange extra horn. Anger and resentment fueled inside him, but little did he know if he patiently complied, he would have a glorious destiny as Kiriah's chosen. Alas, his fear and anger ultimately fed him the desire to be a demon and reject Kiriah when the time came to choose.Design Note: The horn growths are uncomfortable but grow back whenever broken off. He also has some along his back; feel free to play around with that.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Semiazas (meaning "chief of fallen angels")
Species: Kir-Kin (Ungulate) Demon Lord
Alignment: True Neutral
KeyTrait: Eyes
Height: 15 feetHis cover-up goal is to destroy Heaven from the inside out, but he actually has other plans... He disguises himself as an angel named Uziel to accomplish this.
He was originally Shivram.Design Note: The "ribs" on Semiazas are just wool markings.
His eyes are black with a golden horizontal rectangular pupil.
He wears chains as a reminder to restrain himself from sinful distractions to his cause.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Furfur
Species: Kir-Kin (Goat) Demon
Alignment: Neutral Evil
KeyTrait: Tongue
Height: 2'6" on all fours, 4' standingHe is Semiazas' advisor but plans to destroy him and become a demon lord. Although he looks cute, small, and floofy, he can open up a demogorgon-like mouth that can swallow souls of the living. He can alter his voice, switching between a cuter voice, his normal one, and a deep, terrifying voice depending on the situation.Design Note: He can freely stand/walk on either two or four legs.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Grimm
Species: Ari-Kin (Canine) Demon Lord
Alignment: Chaotic Evil
KeyTrait: Collar
Height: 8'He delights in pain and suffering, using his giant claws to rip apart his victims. He can spew forth seemingly endless minions from his cloak, referring to them as his "children". He uses Arabella as a vessel of chaos and pain, especially against ungulates.Design Note: His smaller arms can reveal themselves or retreat at will.
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Sheldritch (combination of "shell" and "eldritch")
Species: Err-Kin (Demonic Water Dragon)
Alignment: Lawful Neutral
KeyTrait: ???
Height: 20 feet (shell)She lives deep below the Copious Sea in a cave-like lair. She has great wisdom and limited divination abilities, but passerby can only receive her insight if they beat her in a game of cards that she designed herself; the loser is cursed to give one of their eyes to the other. Because she lost her two actual eyes to these matches, she plays hoping that someone with eyes big enough for her will show up and lose the game. She keeps smaller eyes in her neck to show off.
How does she know what is happening around her if she doesn't have vision? She instinctively knows what cards are being played and her bioluminescence gives off a little echolocation as well. Her sense of smell is quite amazing; she can tell gender, species, and more of creatures that visit her. Unfortunately, though, the size of their eyes is something she has to guess at; often she assumes they are large enough to fit her out of desperation; any denial to that claim is seen as a lie until she gets her claws on them for herself.Design Note: The octopus tentacles in her mouth can show or retreat at will.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Technically it doesn't have one, but many people call them a "pestilence"
Species: Err-Kin (Snake) Demon
KeyTrait: Teeth
Length: 10ftThe most common adversary of Nevaeh. It possesses or bites people to give them a disease where eyes cover their bodies; the disease will eventually go away in direct sunlight, but the effects cause the victim to go insane and seek darkness.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Lekan (meaning “my wealth has increased”)
Species: Err-Kin (Snake) Angel
Height: 7’He is the manager of Heaven and all its occupants. Mortals can sign a contract with him to receive lots of a certain type of material riches, but if they ever steal anything they can never enter Heaven (think of it like a deal with the devil, but with an angel instead). He worships Errol; he's very cunning, especially with his contracts, targeting people he knows who might break it (so only the most worthy make it to Heaven).Design Note: He has a pair of smaller arms coming out of his chest that he uses to hold items such as scrolls with.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Uziel (meaning "strength"/"power")
Species: Kir-Kin (Urial Sheep) Angel
Height: 6'4"An angel Semiazas disguises himself as to convince souls to join his army in the underworld. Not even the gods know who "Uziel" really is.
He is one of the angels on Adrienne's judgement panel.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Nile
Species: Ari-Kin (Cat) Angel
Character Traits: Kind, Playful, Curious
Height: 5'6"She hailed from Barren Wanderings while alive, so she worships Khephri. She really likes Uziel and wants to develop an affinity with him, maybe even to the point of love. She died as a relatively young adult while trying to save a goat in the herd she was watching over from a severe sandstorm. She was given the power to control sand and wind in her angel form, saving others from the same fate.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Khephri
Species: Scarab Beetle God of Transformation, Integrity, Lightning, and the Sun
Alignment: Neutral Good
Height: 30 feet but can shrink to 7 feet for better involvement with mortals when necessaryHe called Nevaeh to be his priestess. He seeks order in the universe and believes in the triumph of good over evil.
Sometimes lightning can be seen crackling along the spines on his arms and tail.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Kiriah (pronounced "keer-eye-ah")
Species: Deer Goddess of Purity, Love, Beauty, and Wisdom
Alignment: Lawful Good
Height: 30 feet but can shrink to 7 feet for better involvement with mortals when necessaryAll of her descendants (ungulates) are historically used as sacrifices because they are so pure. She chose Verdelet as her "chosen one" (hence his three horns and tufted tail) but cannot allow him in her kingdom since he turned away (she is incredibly sad about this but loves him anyway).Design Note: Her eyes are pure white and pupiless (but not blind).
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Errol (meaning "nobleman")
Species: Eel God of Cunning, Gluttony*, Adaptability, and Knowledge
Alignment: Chaotic Neutral
Height: 30 feet but can shrink to 7 feet for better involvement with mortals when necessaryPeople pray to him when in need of food and hold literal feasts as well as feasts of knowledge in his name.
He has a high metabolism, so he is quite thin, even with ribs showing, despite eating a lot at one time. He usually eats with his regular mouth, but the maw on his chest can devour things as well.
He is well known for his deviousness and teaches trickery to anyone who needs it, whether for a good or bad purpose.*"Gluttony" in this sense doesn't only apply to food - it applies to any hearty (and usually worldly) desire for something.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Adrienne (meaning "dark")
Species: Vulture Goddess of Death and Judgement
Alignment: Chaotic Neutral
Height: 30 feet but can shrink to 7 feet for better involvement with mortals when necessaryShe and a panel of select angels are the final judgement call for deciding whether a spirit becomes an angel or a demon. Her wings of black fire are a portal to Heaven (her right side) and Hell (her left side).
She often demands sacrifices and pulls the choicest bones for her ever-growing collection.
She wears multiple bones with symbols etched onto them to represent different forms of death common in the universe. The deer skull has a dagger representing sacrifice, because ungulates are often used for that purpose; the canid skull has a candle representing old age, because even the most powerful creatures succumb to it eventually; the ribcage has "x"s representing famine and hunger, because you can feel the pain of it in your chest; the wrist bones have drops of blood representing murder/self-harm; and the snake skull represents disease and failed medicines.Design Note: Her pupils are x-shaped.
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.

Basic Info
Name: Farren (meaning "journey ready")
Species: Ari-Kin (Bat) Spirit
Height: 7'He acts as a guide for deceased souls across the spirit world; anyone who refuses his guidance will be lost in the vastness of it. It is unknown whether he cannot speak or does not by choice. He is widely accepted to be a subordinate of Adrienne, even bearing a ribcage from her collection, but his true loyalty remains unclear. The ribcage and earrings are the only physical parts of him, and his body feels like a cold breeze when touched.Design Note: The upper part of his body is transparent (so mess with opacity).
Art Gallery
The art and reference sheets below are old or refer to previous designs, but I still include them for archiving reasons.
This section refers to information on locations and how forces of Soulvira interact. For a timeline of canon events, please visit the "lore" section. For basic character information, please visit the "characters" section.
Table of Contents (click to advance to a certain section):
General Population / Lifestyle
Any real-world animal species are included in this universe as anthropomorphic, sapient entities very similar to humans. All species can eat both meat and vegetation, although preferences will vary depending on the species. Any mortal species that would be able to fly in the real world cannot in Soulvira (which makes flight as an angel appear enticing); this is demonstrated by most wings evolving as extra feathers or membrane on the arms. In some cases (especially among insects), wings are retained on the back and can be raised as a display. Any mortal species that would have venom or poison in the real world does not in Soulvira.Physical abilities of different species are not a reason for discrimination, as they are mostly seen as an extra trait that ultimately doesn’t matter as much as intelligence, craftsmanship, or religious devotion. Additionally, most residents of Soulvira agree that weapons such as daggers and bows are more clean and efficient than claws or teeth, anyway.Although a species can be referred to as their specific name (ex. goat, wolf, etc.), the more common way in Soulvira is to recognize the god that is said to have created their lineage. Arthropods are known as "khe-kin" (recongizing Khephri), ungulates as "kir-kin" (recognizing Kiriah), reptiles and fish as "err-kin" (recongizing Errol), and birds as "adr-kin" (recognizing Adrienne). Other species (predatory mammals, etc.) are known as "ari-kin" (a mix of different gods). Racism against a certain kin, while rare, is usually due to a hate of the god of their kintype.Feral animals exist in Soulvira as they do in the real world, retaining the traits they would otherwise have. "Kin" is further preferred for sapient species as the same specific species name is retained for both sapient and feral.
Residents of Soulvira live in crafted communities such as villages and towns. They have a variety of professions. Soulvira's technological advancement is minimal; however, science is often viewed as of lesser importance than religion. Medicine is mainly seen in the form of herbs and similar concoctions, with most doctors versed in minor surgeries as well. Very little war takes place between communities or areas, as all martial efforts are focused on demons or enemies that are very specific people.
Transportation is often simply walking, especially in areas where an animal or cart would be too hard to weave around obstacles. However, residents of Scarred Peaks revere yaks for their wool and textiles, being well versed in difficult terrain, and load carrying. Differently, residents of Radiant Dunes utilize camels for long distance travelling and oxen for load carrying. Horses and/or carts are mainly used on Ambletread Passage.
Every species in Soulvira can speak the same language, dubbed “CommonSpeak”. However, spirits and occasionally angels and gods speak in an ethereal language dubbed “SoulSpeak”, and its writing is often used in religious ceremonies. SoulSpeak follows the CommonSpeak format, simply having a different symbol and sound for each character. The chart for writing in soulspeak is as follows:

Additionally, there are certain words or phrases that are frequently used in CommonSpeak:
| Phrase | Meaning | Example | Origin | Similar to | Modern Alternate |
|---|---|---|---|---|---|
| Ari-ire | Wishing a dreadful or urgent death on someone | "Adri-ire, you disgusting vermin!" | A mix of Adrienne and "ire" (meaning "anger") | "curse you" | Adrienne's ire, ex. "May Adrienne's ire be upon you, disgusting vermin!" |
| Erro-vour | Wishing for plenty or success | "Erro-vour our hunt will yield enough for the entire week!" | A mix of Errol and "devour" | "I hope" or "with luck" | Errol devours, ex. "As Errol devours, our hunt will yield enough for the entire week!" |
| Kiri | Dear companion or lover | "My kiri, the moons themselves don't compare to your beauty." | First letters of Kiriah | "beloved", "darling" | |
| Nyxe | Minor exclamation | "Nyxe, that looks pretty bad." | Nyx means "night" | ||
| Khex | Vulgar curse | "Khex, I didn't mean to-" | Essentially crossing Khephri's name out |
Art in Soulvira is commonly used to express praise towards higher beings or warnings about demons. Art can be painted on canvas, inked, drawn or woven as a mural, or physically created in works such as statues or architecture. Craftsmanship for jewelry, weaponry, and clothing are also generally in high demand, with (usually costly) apparel mostly sourced from suppliers in Spearfish Cove and religious or functional products supplied from craftsmen in Bleating Heart. Infrastructure and architecture workers in Barren Wanderings are arguably supreme compared to other towns.
Murals are commonly created in a straight-lined, simplistic, flat style (example below).

Additionally, there are a few common symbols in art associated with different meanings in Soulvira:

Very nearly all residents of Soulvira are religious, as gods, angels, and demons make their presence known often. Gods they worship can be based on kintype, personal beliefs, location, or a combination of factors. Most residents have a single God they primarily worship but respect and praise the others as well. Priests and priestesses often travel between towns to preach and are generally accepted and respected by the community.
Locations
The plane on which mortals reside. All habitats are supported on it. Two moons orbit Soulvira, but appear to almost always have differing phases. The fullness of both moons is celebratory and required for some rituals; this event is called the Moonlit Ceremony.
A mountain range scarred with charred grasses and black stone. Mountainous game animals are abundant here, travelling the sparse forests and ascending the rocky ridges - with hungry souls in pursuit.
A village well known for its craftsmen and hunters. It is a romantic place that also tends to be more art-centered compared to other villages. Ungulates make up the majority of the population. Most residents worship Kiriah but offer sacrifices to Adrienne to make up for the deaths of the prey they hunt for fur or food.
A hot desert with sparse vegetation and assorted canyons. It tends to sparkle in the gleaming sunlight, often attributed to Khephri.
A village that excels at sandstone construction and herding. Most residents worship either Khephri or Errol. It is one of the more spiritual villages.
A sacred pathway deep within Barren Wanderings that displays bronze angelic figures. Residents of Barren Wanderings often come here to pray.
An ocean filled with abundant sea life, often attributed to Errol.
A trade-centered village best known for its fishermen, seafood, and merchants; expensive goods are abundant here. Most residents worship Errol.
A dense forest, infamous for its reputation of demonic occurrences and curses.
A rather poor village that has no specialization, but is toughened by the nearby demonic occurrences. Most residents carry a weapon on them.
The longest paved path across Soulvira's landscapes; smaller paths break off of this main road to lead to other points of interest.
The place where souls go after death. It is a vast and barren landscape, with ever-shifting white sand and a hazy sky whose color changes between light blue and a deep black. Occasionally white mist flows through the air.
“Heaven” is a generalized word for any of the highest realms a soul can achieve access to. This includes BoneHaven (the realm of memorial), SolHaven (the realm of light and transformation), PureHaven (the realm of love and purity), and FangHaven (the realm of knowledge and plenty), all led by their respective gods. Each entry to each realm begins with a pulsing void hidden deep within SpiriHaven, black for BoneHaven, gold for SolHaven, white for PureHaven, and green/blue for FangHaven.
Hell is the place where souls denied access to Heaven reside. Its entrances are pulsing red voids, one in BoneHaven and another in [a secret place]. It is a habitat that shifts from burning to freezing temperatures, and all kinds of dead, poisonous, and supernatural plants and fauna reside there. Landscaping can range from sand to forests to open clearings of charred grasses. While some parts of the realm are bathed in bloodshed and chaos, other parts have created a twisted form of government among the residents and are relatively peaceful.
Spirits
When a mortal soul dies, its intelligence and soul is crafted into a spirit, often looking like their physical body and sometimes even still wearing the clothes they died in. Spirits cannot interact with anything but other spirits.
Spirits are judged in BoneHaven by Adrienne and a select group of angels that vary per case. Depending on the spirit’s actions and beliefs, they can choose a realm of Heaven to go to or they will be sent to Hell, either way in which they will receive physical forms. Occasionally, some will choose to wander SpiritHaven and stay forever as spirits instead.
Demons
If deemed unworthy to go to Heaven, deceased souls will be transported to Hell and receive a new form; many often take on a new name as well to remove themselves from the shame of their mortal life.
When a demon first takes on its new form, one of its physical features will be unconsciously labeled as a KeyTrait. If this bodily feature (it can be anywhere from a heart to a tongue to horns or claws) is completely destroyed, the demon will revert to its deceased soul form and be sent beyond the edges of SpiritHaven.
In Hell, demons will always physically regenerate (including KeyTraits), even if ripped apart by other demons, making endless suffering a possibility as most demons who reside there are sadistic, cruel, or simply bored.
In Soulvira, demons can be “killed”, or sent back to Hell, through various means that are largely dependent on the nature of the demon, though most can be damaged with natural weapons. Their body dissolves into smoke when killed.
Demons can be summoned to the mortal plane through a variety of ways and mediums, but generally a summoning circle will be necessary. Most demons are summoned through concoctions of gorey (eye of a goat, etc.) or hard to find items, and therefore hardly ever require actual living sacrifices. Although the summoner can inquire of the demon to submit to a certain task, the demon has no actual contract with the summoner and can ultimately do what it pleases. Most of the population believes that demons are to be avoided, or occasionally used for service; very few actually worship them, summon them, or create cults in their name.
Demons that have exceptional power or intelligence will be labeled and generally accepted as demon lords. Demon lords have higher control of the community of Hell and may entice bands of followers to their name. Demon lords are not created or inherited, they are simply a demon that the community views as most influential and/or powerful.
Angels
If deemed worthy to go to Heaven, deceased souls will be transported to a realm of Heaven of their choice and receive a new form, are rendered effectively immortal, and enjoy peace, prosperity, and glory alongside their God. Unlike demons, they don't often take on new names.
Angels often look similar to their mortal form, but sport various amounts of feathered wings as a symbol of passing Adrienne's judgement. They may also have extra eyes or a change of color/patterns. They do not have halos.
Angels are free to travel throughout the many realms of Heaven, but ultimately get called back to the realm of their original choosing.
Angels cannot enter Hell and can only enter the mortal plane if a god sends them; however, once sent they can stay as long as they choose. Angels are often called to appear to mortals to bring messages, increase faithfulness, and occasionally to fight summoned demons (although most would prefer their peaceful life in Heaven).
Gods
The immortal Gods of Soulvira were the first entities created in all the realms, and they in turn created all species and life on Soulvira after their own image. This was done to populate the realms and provide the gods with a source of companionship, entertainment, caretaking, and further creation.
Gods have great wisdom and can see everything that goes on in the mortal realm, but they cannot see everything in their own spheres of Heaven, relying on messengers to deliver angelic news as they focus more on mortals.
Gods can visit any realm, but often stay in their respective sphere of Heaven. They usually don't interact with mortals in anything but dreams, and even then only occasionally.
Residents of Soulvira worship gods to prove that, in their limited time as a mortal, they choose to serve and acknowledge a higher purpose over their own temporary desires. As a reward for their devotion, Gods will often, either directly or indirectly, bless mortals in ways that correspond with the type of God they are. Gods can alternatively bring about curses to those who defy them.
Please read each section of the disclaimer carefully.
This section is a gallery of ADTH creations by other artists. I absouletly love and appreciate every piece! If you want your art put here or taken down, feel free to contact me!

@jonnys_got_tires (Scratch, 2026)

@KatieKat107 (Tumblr, 2026)

@KatieKat107 (Tumblr, 2025)

@Vyr3dx (Artfight, 2025)

@midive (Artfight, 2025)

@GoodFurSomething (Artfight, 2025)

@Nyxenne (Artfight, 2025)

@Zloe (Artfight, 2025)

@EVi0RiM (Artfight, 2025)

@spiralofvertigo (Artfight, 2024)

@KatieKat107 (Artfight, 2025)

@Fossilcurd (Artfight, 2024)

@OmbraTheFurry (Artfight, 2024)

@The_Bouncecat (Artfight, 2024)

@AnglerBunny (Artfight, 2024)

@Leaquru (Artfight, 2024)

@KatieKat107 (Pixiliart, 2024)

@KatieKat107 (Pixilart, 2024)

@KatieKat107 (Pixilart, 2024)

@cramortiya (Scratch, 2024)

@graphitewarrior (Artfight, 2023)

@Tommiehawk (Artfight, 2023)
This section is a breakdown of ADTH's development, including unused aspects and characters. Due to a loss of files many months ago, I couldn't quite grasp the time each character was created, so this is very roughly in order. Enjoy!
Table of Contents (click to advance to a certain section):
Character and Lore Development
July 2023
To begin, we must address the first character in ADTH's existence - Verdelet. I have been a fan of demonic creatures, especially goats, for a long time, and when I saw another artists' demon goat character, I had to make my own. You could say that Verdelet was created out of jealousy - but he remains one of my favorites to this day.
Here's a clip from an earlier backstory I gave him:
"Verdelet was originally your average black goat, and his color marked him for sacrifice to a demonic god. Accepting his fate, he was blessed to become an anthropomorphic demon with human intelligence."
Little did I know that he was the beginning of a much larger project to come.

July - November 2023
Semiazas was created to be the "demonic god" that Verdelet was sacrificed to. At this stage he was truly evil, and his Uziel form was to bring souls to destruction. I doodled Furfur on my phone later and made him into an actual character, a cute yet monstrous advisor.
Semiazas was the official start to the ADTH universe. His Uziel form inspired the name. I still don't know exactly what I meant by "A Dagger to Heaven". Is a dagger being thrown at heaven? Gifted to heaven? Was I comparing heaven to a dagger?

November 2023 - January 2024
Nevaeh was created out of a play on words. What if a praying mantis was a priest or priestess? Get it? Praying mantis? Anyway, her story was that she wandered around villages fighting demons. I was originally going to give her a necklace with a cross on it, but I changed it to a scarab beetle to reference the Ancient Egyptian scarab-headed god Khepri.
I immediately had an urge to create Kai after I discovered what a satanic leaf-tailed gecko was. I then decided to give him a curse, and place him as Nevaeh's companion.
They were originally supposed to be in love! But I didn't really get into that and made them simply companions (and I made Nevaeh aromantic, partly because I had recently found what aromantic was and partly because I was confident that her arrogant personality would be a fun addition to her aromantic side).


January - July 2024
This timeframe is a flurry of character and lore creation. January - April was especially a hustle of adopting and coming up with new characters for this universe, mainly for fun as I had new design ideas. (Fun fact, Errol was created during a sleep study as I was reading a National Geographic book about predators such as the moray eel!) At this time backstories became more formalized to what they are now. It was really interesting how, with each character I created, other character's backstories began to make more sense. July, however, was when I created Grimm, Arabella, and Shivram. Finally, the reasoning for everything was established; before, the story and characters were kind of doing random things as they felt like it; but with the creation of these three characters, the main story of Soulvira was sewn together.
A few months afterward, I began working on this lore collection website. I had originally created it in the form of a google doc, but then I realized that a website would make traversal easier (and more fun!).

Unused Characters

Name: Svalinn
Creation Date: March 2024
Description: Turtle god of protection and distraction. Much larger than other gods (100 feet tall!).
Reason for Discard: Strange combination, dislike design and lore.

Name: Seraphina
Creation Date: June 2024
Description: A canine (dog) guardian angel.
Reason for Discard: Unfinished and lack of plausible lore.

Name: Aero
Creation Date: July 2024
Description: A flying fish angel.
Reason for Discard: Didn't like him that much lol-

Name: Kalloll
Creation Date: July 2024
Description: A shrimp villager who is adept at divination using the stars. Also a poet.
Reason for Discard: I had thought that maybe the ADTH universe could be a story he was writing, and based Nevaeh off of his wife, another praying mantis. But I think I like Soulvira better as an actual world. Additionally, I already had created a character fluent in divination (Sheldritch).

Name: Lint
Creation Date: July 2024
Description: A lizard child spawned from the flames.
Reason for Discard: It'll hopefully be a long time before Kai and Alinta have to deal with something like this.

Name: [unnamed]
Creation Date: September 2024
Description: A shapeshifting praying mantis demon, hired by Semiazas to be the target of Arabella's bounties (so actual people don't get hurt).
Reason for Discard: Unsure? Perhaps I was hesitant because I already had a praying mantis character.
Logo Development

March 2024

September 2024

February 2025

January 2026